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The game still says 1981 on the title screen, though this was changed to 1982 in some home console ports.Īs Ms. This delayed the release by several months, with production starting in February 1982 as opposed to '81. However, there was an internal conflict between whether the game should be titled "Miss", "Mrs.", or "Ms." Pac-Man eventually, the latter was chosen. Pac-Man arcade machines were scheduled to enter production in quarter 4 of 1981. Another, lesser-known change is that, in Crazy Otto, the ghost's eyes did not appear after being eaten with a power pellet this feature was added back in Ms. After this, the final character design for Ms. The Pac-Woman prototype was shown to Nakamura, who reportedly responded "Love the concept, get rid of the hair".
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Following this was "Pac-Woman", which starred a female Pac-Man with red hair. The first of these was titled "Super Pac-Man" - unrelated to the Namco-developed game - which used the same character graphics as the original Pac-Man.
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Midway, impatient for Namco to release the then-upcoming Super Pac-Man, purchased Crazy Otto for their own release.Īfter acquiring the game, Midway changed a quantity of details from Crazy Otto (some of which were at Namco founder Masaya Nakamura's request), going through several internal prototypes. presented the game to Bally Midway for approval of release. To avoid another lawsuit with Atari (which they had previously received for creating "Super Missile Attack", a Missile Command hack), G.C.C. Pac-Man started as an unauthorized hack of Pac-Man called Crazy Otto by General Computer Corporation, featuring a Pac-Man-like character with a blue eye and legs. Screenshot from a fan-made hack, recreating Crazy Otto.
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